Food Modeling (Michael Cremo)
The biggest challenge in this project was probably the cheese. It was difficult to achieve the texture that I was looking for, along with the coloration. Once I decided to use a particle system, I had to edit the meshes of the pizza and pizza slice significantly to allow for a more even distribution of particles. Controlling the distribution of the cheese particles proved fairly easy after that. The easiest part of the project was adding the two most obvious features of the model: the diners. Importing my own bust (which came pre-textured) and adding the eye markings proved easier than expected.