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Design Proposal

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I chose to make the chandelier as I like the thematic challenge of the chaos behind it. I also want to do a more challenging design, as I have not done something of such as that for quite a while. The set will be a small room with walls close to the end of the swing of the chandelier. This will add to the precarious nature of the scene, as the expensive item comes close to crashing. The room will be dimly lit with no natural light, allowing the moving light sources the chance to add to the theme of the scene, with inconsistency prevailing, causing a great deal of fear. I would like to make a stained glass window to peer through, to obscure the swinging at first, to make different colored lighting come through the windows, and to frame the full swing with a centered shot before going to more chaotic frightening angles.  

Responses to Animation Shorts

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 1. At 0:05 in Spellbound, they use framing, then open the frame until it is gone. This gives the feeling of dropping the audience into the world with the characters. 2. At 0:35, there is a low angle shot after she writes in her book, because it makes her feel powerful, and so they use the shot to convey that emotion 3.  At 0:55 the camera moves fast and jolty, moving from one problem to the other, creating a sense of overwhelming 1: At 1:12, all the shoes line up orderly in a pattern, to show the enemy's organization, which gives a sense of control 2:  At 2:12, once he makes a new shoe, he feels comfortable again and there is a shot from below him looking up, showing that he feels in power at this moment 3: At 1:09, the camera moves from the other shopkeep's legs, to hand, to face, moving up the character, and revealing him as a threat to the small shoemaker . 1. At the very beginning, there is a ticking noise, and then a fade in onto the gears of a clock. This shows the sourc

Responding to Animated Short Films

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  Ah spellbound, my favorite of the three short films. I'm pretty sure I'm allowed to just list the stuff I noted and tack on some explanation, so: Early in the film, there is a pan across a trophy case. This gives a feeling of calmness while allowing the audience to soak in the visuals, allowing a juxtaposition against the drawer full of ribbons labeled "you tried". Later, when the protagonist is sliding down and then crashing off of a railing, the camera follows rather smoothly, followed by an abrupt jolt that gives the audience a sense of impact. Later, the book forces itself open as the protagonist fights against it, subtly knocking back the camera as well. This adds weight to the visuals. As the blobby villains congeal into a larger monster, the camera turns to follow the transformation, becoming more ominous.  Further shots of this monster show informal balance and leading lines, making it clear the the monster is much too viscous to fight. The small shoemaker,

Emotions From Camera Movements

 Crane Down: An entrance movement, like being plopped down into the world, and becoming part of the scene or setting. Crane Up: A shot that makes the character smaller, and less consequential, signifying a large obstacle to overcome or a feeling of helplessness High to Low Angle: Shows a feeling of authority and power, makes the character feel imposing Handheld  Camera: When used properly and shakily, makes a feeling of danger and uneasiness, makes audience unsure and uncomfortable Quick Pan: Reveals a new thing, quickly changing the context or danger of the scene Quick Push In: For a character being shaken or shocked, a reaction shot for surprise Slow Dolly In: Shares in the emotions of the character, making the viewer feel what the character feels Slow Dolly Out: Also shared with audience, with a feeling of being lost or unsure Dolly Across: Reveals a change in a situation, giving a new emotion to the scene Smooth Glidecam Across: Feels confrontational or epic, shows the scene from m

Resolution Blog Post

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How are movements used?

  Movements in cameras are used in films to convey emotion, such as ground up to convey stability and authority.  These are some of the camera movements. Crane down camera movement makes the audience feel as if they're being dropped into the scene and experiencing it just like the characters do. Crane up movement makes you feel like the character is tiny compared to the obstacle. Crane high to low angle makes a character look more menacing or larger. Slow dolly motion allows people to connect with the character on an intimate level while dollying out makes the character look more emotionally lost or abandoned. Dolly across represents action or faceing off against opponents, or reveals something that changes how the audience sees the opponent. Glidecam 360 reveal shots show a sort of calm before the storm feeling for a character. A Zolly shot or a zoom and dolly shot makes the character seem as if they're having an out of body experience

Resolution Post Attempt 2

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